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Seriously, who doesn't own a smartphone? The times of using cell phones that only work as such are long gone. smartphones have defined a new generation, a new way of living. And today most of us don’t know how to survive without one. But how all this came to be? Well, us humans used to rely on a regular mobile phone (boring) along with PDAs (personal digital assistants). In the end of the nineties, some companies started mixing these two. And later on, advances in technology brought the smartphone to our lives, as for example, the Android operating system. Today, every year dozens of them come to the market, and we go hunting for them. The elements brought by a simple cell phone are no longer enough. Now we need smartphones, mobile devices that combine the elements of a tablet with those of a phone, we need more capacity to store data and perform activities, and we need internet, a lot of it. Basically, we all depend on minicomputers that fit in our pockets. And now, our electronic devices and even our appliances seem to get smarter by the day. That’s great, but we need to start wising up and getting smarter alongside them. This is what Back Market is challenging you to do. To start questioning the rinse-and-repeat electronics cycle that makes us buy new stuff blindly year after year, and to start considering options that allow you to make better choices without having to make sacrifices. That’s what makes buying a refurbished phones awesome at Back Market - we sell refurbished electronics that cost people, planet, and pocket so much less. And that’s why we like to say that over here, everything is good-as-new but better. Refurbished means that the device your buying was reconstructed from a slightly used phone , like a demo product, for example. The ones we sell at Back Market are 100% functional, tested, repaired and warrantied by professional refurbishers. And to make your life easier, you can also opt directly for unlocked phones . The polemic starts the moment you think about the possibility of a new smartphone, you begin to debate about technology, operating systems, design, or just between a model or two. There are a lot of options out there, and each one of them is special in its own way. That is why we like to help you when choosing a new life companion, a smartphone . First of all, you need to choose an operator, here at Back Market we work with t mobile phones , att phones , verizon phones , or like we said, unlocked ones. Within the smartphone universe, there are two important interfaces aside from iOS. Windows and Google. The first one is a mobile operating system developed by Microsoft, available for all platforms (smartphones, tablets, and computers). Several devices are created with every Windows software update. The latest one, Windows 10, is the running software for windows phones like the Microsoft Lumia 950. Google, on the other side, works with an operating system based on Linux, Android, also oriented to smartphones, tablets, televisions, and automobiles and augmented reality glasses. The HTC, for example, is a Google device. The third major interface is iOS, the mobile operating system of Apple Inc. Originally developed for the Cheap Deals High heels lampone Popular Cheap Price 2018 Cheap Price Fashionable Cheap Online zDFOI
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Seriously, who doesn't own a smartphone? The times of using cell phones that only work as such are long gone. smartphones have defined a new generation, a new way of living. And today most of us don’t know how to survive without one. But how all this came to be? Well, us humans used to rely on a regular mobile phone (boring) along with PDAs (personal digital assistants). In the end of the nineties, some companies started mixing these two. And later on, advances in technology brought the smartphone to our lives, as for example, the Android operating system. Today, every year dozens of them come to the market, and we go hunting for them. The elements brought by a simple cell phone are no longer enough. Now we need smartphones, mobile devices that combine the elements of a tablet with those of a phone, we need more capacity to store data and perform activities, and we need internet, a lot of it. Basically, we all depend on minicomputers that fit in our pockets. And now, our electronic devices and even our appliances seem to get smarter by the day. That’s great, but we need to start wising up and getting smarter alongside them. This is what Back Market is challenging you to do. To start questioning the rinse-and-repeat electronics cycle that makes us buy new stuff blindly year after year, and to start considering options that allow you to make better choices without having to make sacrifices. That’s what makes buying a refurbished phones awesome at Back Market - we sell refurbished electronics that cost people, planet, and pocket so much less. And that’s why we like to say that over here, everything is good-as-new but better. Refurbished means that the device your buying was reconstructed from a slightly used phone , like a demo product, for example. The ones we sell at Back Market are 100% functional, tested, repaired and warrantied by professional refurbishers. And to make your life easier, you can also opt directly for unlocked phones . The polemic starts the moment you think about the possibility of a new smartphone, you begin to debate about technology, operating systems, design, or just between a model or two. There are a lot of options out there, and each one of them is special in its own way. That is why we like to help you when choosing a new life companion, a smartphone . First of all, you need to choose an operator, here at Back Market we work with t mobile phones , att phones , verizon phones , or like we said, unlocked ones. Within the smartphone universe, there are two important interfaces aside from iOS. Windows and Google. The first one is a mobile operating system developed by Microsoft, available for all platforms (smartphones, tablets, and computers). Several devices are created with every Windows software update. The latest one, Windows 10, is the running software for windows phones like the Microsoft Lumia 950. Google, on the other side, works with an operating system based on Linux, Android, also oriented to smartphones, tablets, televisions, and automobiles and augmented reality glasses. The HTC, for example, is a Google device. The third major interface is iOS, the mobile operating system of Apple Inc. Originally developed for the iPhone , but has also been used on devices such as iPod touch and iPad. Unlike Windows or Google, iOS only allows its installation on Apple devices. Each interface and platform offer something different, it is up to you, as a user, to choose and identify the one that suits you best. You will find at Back Market all the great smartphones in the market, and of course, each one of them in different shades and storage options. If you are into design, and pretty looking devices with top of the line technology, the Apple iPhone could be the right choice. The latest model has an almost frameless OLED display design without a physical start button, a dual rear camera with enhanced depth detection and a facial unlocking system known as Face ID. Wow, right? But maybe, you already know that samsung phones are really your thing, you are more into customization. The latest version has a curved screen and the latest trend in technology. There aren't many phones with the eight-core Snapdragon 835 processor and the eight-core Exynos 8895, and the Samsung is one of them. Here we will show you all the options. Maybe it’s time you step outside your comfort zone and try something new, or maybe you already know exactly where you want to click next. Huawei, for example, may not be the first name you think of when you talk about smartphones, but that doesn't mean it does not offer important features. Huawei is excellent, especially behind the scenes in the telecommunications market. Either way, have fun traveling across Back Market.
Hello, we are Back Market, the leading marketplace dedicated to refurbished devices. Our mission? To make resurrected devices mainstream. Yes it sounds churchy, but there you have it.

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Anything but prehistoric, CogniToys are Wi-Fi enabled, educational smart toy Dinosaurs that learn and grow with kids. Cloud-based and interactive, CogniToys become smarter with use and receive over the air content updates each week. The IBM Watson-powered Dinos tell stories, play games, answer questions and crack jokes to keep kids entertained for hours on end. The Dinos remember kids' names and favorite things like colors, animals and sports, allowing them to provide the kind of personalized play experience every kid deserves.

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‘TOP-UP WARNING.’ ‘NO CONNECTION.’ ‘INSUFFICIENT BANDWIDTH TO PLAY THIS RESOURCE.’

These are common warnings for many smartphone users around the world.

To build products that work for billions of users, developers must address key challenges: limited or intermittent connectivity, device compatibility, varying screen sizes, high data costs, short-lived batteries. We first presented developers.google.com/billions and related Android and Web resources at Google I/O last month, and today you can watch the video presentations about Android or the Web.

These best practices can help developers reach billions by delivering exceptional performance across a range of connections, data plans, and devices. g.co/dev/billions will help you:

Seamlessly transition between slow, intermediate, and offline environments

Your users move from place to place, from speedy wireless to patchy or expensive data. Manage these transitions by storing data, queueing requests, optimizing image handling, and performing core functions entirely offline.

Provide the right content for the right context

Keep context in mind – how and where do your users consume your content? Selecting text and media that works well across different viewport sizes, keeping text short (for scrolling on the go), providing a simple UI that doesn’t distract from content, and removing redundant content can all increase of your app’s quality while giving real performance gains like reduced data transfer. Once these practices are in place, localization options can grow audience reach and increase engagement.

Optimize for mobile hardware

Ensure your app or Web content is served and runs well for your widest possible addressable market, covering all actively used OS versions, while still following best practices, by testing on virtual or actual devices in target markets. Native Android apps should set minimum and target SDKs. Also, remember low cost phones have smaller amounts of RAM; apps should therefore adjust usage accordingly and minimize background running. For in-depth information on minimizing APK size, check out this series of Medium posts. On the Web, optimize JavaScript CPU usage, avoid raster image rendering, and minimize resource requests. Find out more here.

Reduce battery consumption

Low cost phones usually have shorter battery life. Users are sensitive to battery consumption levels and excessive consumption can lead to a high uninstall rate or avoidance of your site. Benchmark your battery usage against sessions on other pages or apps, or using tools such as Battery Historian, and avoid long-running processes which drain batteries.

Conserve data usage

Whatever you’re building, conserve data usage in three simple steps: understand loading requirements, reduce the amount of data required for interaction, and streamline navigation so users get what they want quickly. Conserving data on behalf of your users (and with native apps, offering configurable network usage) helps retain data-sensitive users — especially those on prepaid plans or contracts with limited data — as even “unlimited” plans can become expensive when roaming or if unexpected fees are applied.

Have another insight, or a success launching in low-connectivity conditions or on low-cost devices? Let us know on our G+ post.

Android Developers Blog

Posted on by kunkidou6591 | Leave a reply

As more Chromebooks are enabled with Google Play, now is a great time to optimize your Android app for Chromebooks to reach a larger audience. The changes made to optimize for large screens will benefit mobile devices that are able to project to desktop monitors, like the Samsung Galaxy S8. The current list of Chromebooks that can access the Play Store continues to grow.

There are several differences to consider when optimizing your Android app or game for Chromebooks:

Chromebook users can change screen resolutions, switch between various input methods, and convert from laptop to tablet mode at any time, so Android apps and games should handle all of these situations gracefully.

Discoverability on Google Play

If Android apps or games require hardware not available in a Chromebook (like cellular capability or GPS), those titles will not show up on Google Play for Chromebook users, similar to Play on Android tablets. Developers should maximize discoverability on Google Play by doing the following:

Set requested permissions and uses-features in the manifest to ensure compatibility with Chromebooks. Not all Chromebooks will have touchscreens, GPS, or rear-facing cameras which are typical for smartphones. Update the manifest so that sensors and hardware not commonly found on Chromebooks are not required. Example:

Additionally, to educate Chromebook users on any Chrome OS-specific features that have been implemented, for example supporting additional input methods like keyboard, trackpad, and stylus, or supporting large, high-resolution screens with a responsive layout, developers should update the app description on Google Play. It would also be useful to provide screenshots showcasing how well the app or game works on the larger screen, or how the title works on a Chromebook specifically.

Optimizing functionality

While most apps and games already work fairly well on Chromebooks without any changes, it is still a good idea to explore how to provide an optimized, consistent experience for Chromebook users.

Large screens and resizable windows

Chromebook users will be more inclined to multitask, opening multiple apps and/or games at once, taking advantage of the screen size, and operating in a manner consistent with a desktop or laptop form factor. Unlike on Android phones, they can also change the screen resolution to fit more onto the screen, or enlarge the fonts, UI, and graphics, if needed. Multi-window support and fully resizable window support are key for this usage. Graphics, fonts, layout, and touch targets should be adjusted accordingly as the screen resolution and orientation changes.

It is also important to note that just because an app or game window is not in focus, it does not mean that it is not visible. For example, if a video app is open in an inactive window, it should continue to play content “in the background” because it could still be visible along side another app window. To fully support multi-window usage in this case, pause video in , and resume in .

Targeting Android N (API level 24 and higher) will signal to the Chrome OS window manager that compatibility restrictions should not be used. This allows for more flexibility and control on the developer’s part for supporting window resizing.

The system will handle window management best if Android N is targeted, but for pre-N API support, windows can be toggled between either a default size selected at app launch, or a full-screen mode with either the window bar visible, or with window UI hidden in immersive full-screen mode.

When handling different windowing modes, it is important to know that the window area for an app or game will be offset by the presence or absence of the window control bar. The app should not assume that the activity will always be at (0,0) in the window. Adjust the layout and touch targets accordingly. It is somewhat common to see apps or games become unresponsive after a window resize or orientation change because it did not gracefully handle the presence of the window control bar, or the higher resolution settings of a Chromebook screen.

Orientation support

Because of the laptop form-factor, Chromebook users expect landscape to be the default orientation for apps on Chromebooks. However, Android apps often assume that portrait is the default orientation to support, due to the typical way users interact with their smartphones. To offer flexibility to users, it is highly recommended to support both portrait and landscape orientations. Some Chromebooks are convertible, so users can change between laptop and tablet modes at will, switching between portrait and landscape orientation, according to what feels comfortable for a given use case.

Most importantly, if possible, do not require a restart if the orientation or window size changes. If a user is in the process of filling out a form, creating or editing some content, or in the middle of a level in a game and loses progress because of an window change — intentional or not — it would be a poor user experience.

Developers can monitor window configuration changes using and dynamically handle those changes by adding this line to the activity’s manifest:

If it is absolutely necessary to require a restart upon changes to the window, at least restore state by using the method so that work or state is not lost.

Additionally, it is important to be consistent with the app’s orientation as the user is navigating through activities. Currently, the system forces Android apps to follow the orientation of the root activity to help maintain consistency. However, this may result in a situation where, perhaps an app starts out in landscape orientation, and a login screen normally laid out for portrait orientation pops up, and now does not look optimized due to an unresponsive layout. Also, it is still possible to have a case where a springboard activity starts out in an orientation that is different from the primary orientation of the app. Please keep these possible scenarios in mind when designing the layout for activities.

Finally, developers should be aware of the differences in handling cameras and orientation on Chromebooks. Obviously, Android phones have front-facing and rear-facing cameras that are situated at the top of a portrait-oriented screen. The front-facing cameras on Chromebooks are situated at the top of a landscape-oriented screen. Many Chromebooks do not have rear-facing cameras. If an app requires a camera, it would be best to use android.hardware.camera.any to access the front-facing camera, if a rear-facing one is not available. Again, developers should target Android N and, if possible allow the app to be resizable so that the system can take care of properly orienting the camera previews.

Supporting multiple input methods

Chromebook users are used to interacting with webpages and apps using a keyboard and trackpad. Effectively supporting these two input methods for an Android app means:

Something as simple as hitting return to send text in a messaging app, or allowing a user to navigate fields by hitting the tab key will make an app feel more efficient and cohesive on a Chromebook.

While there is a compatibility mode for Chrome OS to emulate touchscreen scrolling and other touch events, it would be best to optimize an Android app by declaring

in the manifest to disable compatibility mode in order to further define custom support for keyboard and trackpad.

Similarly, the system can guess at giving focus to the right views when navigating via the tab or arrow keys on a keyboard. But for best performance, specify how keyboard navigation should be handled in the activity manifest using the attribute for tab navigation, and , , , attributes for arrow key navigation.

On a related note, some Chromebooks do not have touchscreens, therefore well-optimized Android apps on Chrome should not assume the user can perform typical swipe and multi-touch tap gestures to navigate through an app or game. If primary functionality cannot be performed using only a keyboard or trackpad, the user experience will be severely impacted on non-touchscreen Chromebooks. Try to “translate” existing touchscreen tap and swipe gestures into something that can be easily done on a trackpad or using the keyboard.

Newer Chromebooks are gaining stylus support, allowing for richer interactions for sketchbook and note-taking apps, photo editors, games, and more. Developers are encouraged to use available APIs to support pressure-sensitivity, tilt, and eraser inputs. To enable users to comfortably rest their hands on the screen while writing, drawing, or playing games with the stylus, support palm rejection. The system will attempt to ignore input from a user’s resting palm, but in case such erroneous touch events are registered, Android apps should gracefully handle events to erase the erroneous inputs.

By supporting all of these additional input methods, users will be able to take full advantage of the laptop mode for Chromebooks to work more efficiently, or to be more creative.

Learn more

While a lot was covered in this article, we have additional resources for you to learn more about optimizing their apps and games for Chromebooks. Read our Medium post with tips to get your app running great on Chromebooks and watch our session at Google I/O 2017, Android Apps for Chromebooks and Large Screen Devices. There is also training material on the Android developers website for building apps for Chrome OS. If you have any questions, reach out to the Android developer community and post with the hashtag .

Android Developers Blog

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We’re taking steps to reduce sign-in friction and unnecessary permission requests for players by moving the Games APIs to a new model. The new interaction is:

Advantages:

In order to respect user’s privacy and avoid revealing their real name, we also have to change the way player IDs work.

Potential issues

Most games should see no interruption or change in service. There are a handful of cases, however, where some change is required.

Below are some issues, along with potential solutions.

These are:

Let’s cover each of these issues in detail.

Issue: Asking for unnecessary scopes

Early versions of our samples and documentation created a as follows:

In this case, the developer is specifically requesting the scope.

Solution: Ask only for the scopes you need

Remove any unneeded scopes from your construction along with any APIs you no longer use.

For Google+ users

If your app uses specific Google+ features, such as requiring access to the player’s real-world Google+ social graph, be aware that new users will still be required to have a G+ profile to use your game. (Existing users who have already signed in won’t be asked to re-consent).

To require Google+ accounts to use your game, change your Games.API declaration to the following:

This will ensure that your game continues to ask for the necessary permissions/scopes to continue using the player’s real-world social graph and real name profile.

Issue: Using the Player ID as another ID

If you call the Games.getCurrentPlayerId() API, the value returned here is the identifier that Games uses for this player.

Traditionally, this value could be passed into other APIs such as In the new model, this is no longer the case.

Solution – Don’t mix IDs

The Games APIs (those accessed from all use the Player ID, and as long as you use only those, they are guaranteed to work with the new IDs.

Issue: Using mobile/client access tokens on the server

A common pattern we’ve seen is:

This is not recommended in the first place, and is even more not-recommended after the shift in scopes.

Reasons not to do this:

Solution: Use the new flow

Fortunately, the solution is known, and is basically the same as our server-side auth recommendations for web.

// Good way

{

GetServerAuthCodeResult result =

Games.getGamesServerAuthCode(gac, clientId).await();

if (result.isSuccess()) {

String authCode = result.getCode();

// Send code to server.

}

}

// Good way

Note: This API will only return a 200 if the access token was actually issued to your web app.

In summary

Let’s be very clear: If you do nothing, unless you are depending explicitly on Google+ features, you will see no change in functionality, and a smoother sign-in experience.

If you are:

Thanks, and keep making awesome games!

Android Developers Blog

Upgrade to the latest version of Google Play Services SDK – at least 8.4.87.

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